The version comes out a bit slower, but can be worth it for mix ups as many would expect Kevin to do his + attack. The version hits mid, while the is an overhead. Since its an attack, it can be JD and punished. The second hit of this move is a grab, but it registers as a normal attack. If it does hit, the grab will automatically grab them. The first hit goes low, and if blocked can be canceled with the break input. This move is going to be important for corner lock downs as its his break, and he recovers very fast from it. Kevin will move forward with a low attack, followed by a grab.
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